- 9 years of professional experience with an exclusive focus on car and vehicle modeling.
- Contributed to 4 successful AAA game titles.
- Core Expertise: High / mid / low-poly vehicle modeling, photomatching, and precision image-based modeling.
- Game Pipeline: Retopology, LODs creation, game-ready optimization, advanced UVW mapping, baking, and PBR texturing.
- Software: 3ds Max, ZModeler, RizomUV, Substance Painter, Marmoset Toolbag, xNormal.
- Engines: RAGE, Unreal Engine, Unity.
Open for job offers.